As the art director for this project, I led the team in maximizing the potential of Figma, streamlining collaboration, and improving our design workflow to achieve a unified, high-quality result.

Brand ideation summary
Follow the design process to understand how we arrived at this design solution.
I will explain to you by summarizing what challenges we went through to obtain a coherent, effective and competitive product. 
Final Product mokup
This short video demonstrates the key features and functionality of the high-fidelity prototype for the Gamesphere app. While I can’t share the interactive Figma prototype link, this preview highlights the app’s user interface and core interactions, giving a glimpse into its intuitive design and user-centered flow.
UX Fundamental research
Overview project
Overview project
UX Summary
UX Summary
Themes
Themes
Persona
Persona
Journey Map
Journey Map
Problem Statement
Problem Statement
Starting design pattern
Chapter cover
Chapter cover
Story Board
Story Board
Close Up Storyboard
Close Up Storyboard
Users Flow
Users Flow
Paper wireframes, Low Fidelity prototype, SUS tests results.
Paper wireframes
Paper wireframes
Digital wireframes
Digital wireframes
Wireframe
Wireframe
Wireframe
Wireframe
Figma Lo-Fi Prototype preview
Figma Lo-Fi Prototype preview
SUS tests
SUS tests
Refining, Mokups, High Fidelity Prototype,
Accessibility considerations.
Chapter cover
Chapter cover
Mokup
Mokup
Mokup
Mokup
Mokup
Mokup
Mokup
Mokup
Mokup
Mokup
Hi-Fi Prototype
Hi-Fi Prototype
Accessibility points
Accessibility points
Takeaways
Chapter cover
Chapter cover
Critical design session
Critical design session
This project has been interesting in its path and probably today I would do it differently, as always when we review the works of the past.
From today I would like to make use of all the skills I have, to feel part of an engaging professional project.
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