As the art director for this project, I led the team in maximizing the potential of Figma, streamlining collaboration, and improving our design workflow to achieve a unified, high-quality result.
Brand ideation summary




Follow the design process to understand how we arrived at this design solution.
I will explain to you by summarizing what challenges we went through to obtain a coherent, effective and competitive product.
I will explain to you by summarizing what challenges we went through to obtain a coherent, effective and competitive product.
Final Product mokup
This short video demonstrates the key features and functionality of the high-fidelity prototype for the Gamesphere app. While I can’t share the interactive Figma prototype link, this preview highlights the app’s user interface and core interactions, giving a glimpse into its intuitive design and user-centered flow.

UX Fundamental research

Overview project

UX Summary

Themes

Persona

Journey Map

Problem Statement
Starting design pattern

Chapter cover

Story Board

Close Up Storyboard

Users Flow
Paper wireframes, Low Fidelity prototype, SUS tests results.

Paper wireframes

Digital wireframes

Wireframe

Wireframe

Figma Lo-Fi Prototype preview

SUS tests
Refining, Mokups, High Fidelity Prototype,
Accessibility considerations.
Accessibility considerations.

Chapter cover

Mokup

Mokup

Mokup

Mokup

Mokup

Hi-Fi Prototype

Accessibility points
Takeaways

Chapter cover

Critical design session
This project has been interesting in its path and probably today I would do it differently, as always when we review the works of the past.
From today I would like to make use of all the skills I have, to feel part of an engaging professional project.
From today I would like to make use of all the skills I have, to feel part of an engaging professional project.